Once defined this way, the image map retains the setting regardless of changes to the scene item colorspace settings. The setting is found under the Image Still Properties sub-tab when the image map item layer is selected. This is done by changing the colorspace control on the image map item from default, which means it references the scene item setting, to a specific colorspace. Of course, it's also possible to override this setting on individual images. With these settings, you can globally modify the profiles for all images within the same scene using a single setting, instead of having to manually change each and every image. When selected, options are available in the Properties panel.
When a new scene is created, you can access the scene-specific color management settings by selecting the scene item (topmost item in the Items list with the movie clapperboard icon). It simply determines the default values for newly created scenes. Changing them doesn't directly affect older scene definitions or any scenes that are currently open. These values specify the initial, default settings assigned to a new scene. Determining which profile is assigned to which image type starts with the color management settings found in the Preference Settings.
Modo WorkflowĪ color profile is assigned automatically to any RGB bitmap image imported into Modo, single channel grayscale images are always treated linearly. Defaults for all Gamma settings are now set to 1.0. Note:When using color management, it is no longer necessary to de-gamma an image for rendering, this is handled automatically by the color management system. The following controls are likely to be only edited by advanced artists with specific needs. Note: Modo ships with default color management settings that should work perfectly fine for most artists without further adjustment. Colorspace transforms can be applied to the image when saving to a low dynamic range format for direct use or processing in a non-color managed application, retaining the look of the image from the Render Display window. This also allows the image to be saved linearly using a high dynamic range format for additional processing in another application further down the pipeline, ensuring continued color fidelity. This allows you to properly preview how the final image should look, without adversely affecting the actual rendered frame. The rendered image is stored in memory unaffected in the linear format, with the transform applied non-destructively by the viewport using a LUT ( Look Up Table) which is a pre-defined set of translation operations from one colorspace to another. The next part of the color management process is the output, where rendered frames (still or animated) are then displayed in the Render Display, where a destination transform is applied. Converting the bitmap image colors to a linear colorspace or to a numeric value colorspace ensures that image color fidelity is fully preserved during the rendering process. Based on the assigned profile, the colors in the image are transformed to a linear colorspace format or to a numeric value colorspace format for internal processing and rendering.Ī colorspace is a mathematical model that describes how colors are represented for a given format. A profile is a set of instructions that describe colors relative to a known standard, and the color input specifically would be color bitmap images imported into Modo (textures, backdrops, environments, and so on). Color Management OverviewĬolor management in Modo works by applying a profile to a color input. It is built using the academy award-winning OpenColorIO technology that is geared toward film and video production with an emphasis on visual effects and computer animation. The primary goal of color management is to maintain accurate colors across the span of inputs and outputs. Color management is a process that controls the conversion of colors when moving between different formats, systems, and devices.